i have managed to fix the frame rate by adding a fog and changing the render distance to just beyond the fog so the player can not see as far as i would like but this makes the game playable
its now running at a steady 30 frames a second which is what i was aiming for.
I added a fog effect to limit the player's view distance, which helped significantly improve the frame rate.
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Although the fog reduces how far the player can see, it makes the game much smoother and more playable on lower-end systems.
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I found that limiting the view distance to just beyond the fog reduces the strain on the game’s rendering process without affecting gameplay too much.
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The fog effect serves a dual purpose: it hides performance limitations while adding a cool environmental touch to the game.
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This optimization might limit visibility, but the trade-off is worth it for maintaining a consistent frame rate during gameplay.
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While the fog blocks out distant scenery, it effectively keeps the game running smoothly and prevents lag spikes.
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