Showing posts with label Entrance. Show all posts
Showing posts with label Entrance. Show all posts

Saturday, 25 January 2014

News: Only Doing Steampunk

You might have noticed from my lack of posts for the other two environments I have become too invested in the steam punk environment and I'm enjoying it too much in order to leave it I've decided to stop work on the other two environments and concentrate fully on the steam punk environment I believe this is a good idea due to the fact that I can now concentrate my full attention on the environment and adding so much more detail to it than I could with having to make another two environments I am also thinking about possibly making a new layout for my environment as the one I currently have does not feel organic or natural I think making this choice was a good idea as trying to make the other two environments in the amount of time I have left would be counter-productive

Saturday, 28 December 2013

Entrance: Warehouse Unity

from the previous posts whilst discussing sunshine through the windows I used an image effect on the first person controller in order to get the effect I want as you can see in the picture below using the previous two posts you can see the combination of the telephone box and the walls of the warehouse which I built showing how the light worked with the environment and has got the effect that I wanted.








the warehouse is not finished and will need a little more work on it before it is completely done but the main effect I was after I believe has been achieved.

Thursday, 28 November 2013

Entrance: Warehouse 2

Here I was looking at the basic framework of the warehouse which would be called the entrance this will be the portal and gateways to the other three environments 

to the left is the finished pillar which is made up of the parts made to the right I really wanted to the player to get the feel that this really was a warehouse using light metals in order to achieve maximum space.



To the left and right are variations of corrugated iron that I would like to use as part of the main wall of the warehouse.
below is the finished wall the top of the wall has areas which would be full of glass which will allow the light is shining and give the sun rays affect their time looking for which I was showing in the research images in the previous post this wall will be copied and pasted along in order to make the warehouse.





Entrance: Warehouse 1

for the player to move around the environment I chose the telephone box in the previous posts but I wanted a main room which would hold a telephone box with the originally four worlds which was then changed by my decision to 3 in order to incorporate three windowed side of the telephone box

From this I decided to choose a warehouse which would be entirely empty apart from the telephone box which would be in the centre of the room I also really wanted to have the effect of the picture below with the light shining from the top windows which would give the warehouse light





below are two images that really get a point across of what I want the warehouse to look like with the sunshine shining into a dark warehouse which would contain the telephone box




Tuesday, 26 November 2013

Entrance: Telephone 2

in order to make the telephone box to make the roof I decided to take a sphere and delete half of it and then used Booleans > Difference in order to get the unique shape the telephone box  in the model.


below I have added in the box which would contain the word telephone as part of the sign including the Royal Crown which can be seen as a very small box in the top right-hand corner of the picture.


below is the window that would occupy three sides of the telephone box the other side will just be blank this would hold a telephone in real life.

below is a finished product with all the detail added and the colours this is what the telephone box will look like in my game.

Entrance: Telephone 1

looking at the four environments I decided they needed to be a way of being able to interact with them I did look at possibly using a police box similar to that of Doctor Who but this would have been seen as a bit cliche so I decided to use the British icon the red telephone box below are some research pictures.



Here I was looking at variations of colour with the green and blue below.



Below is one of the old versions of the telephone box that would eventually evolve into the one we know today.


And the reason why I chose the British telephone box is near where I live in Kingston there is a sculpture which can be seen below in the picture.