Sunday, 30 March 2014

Steampunk: Main Maya File (Update 2)

Below are some of thescreenshots I have taken of my more updated main maya file as you can see I have been adding in older models and making sure the scale will fit with all the other models that I'm adding and so when I export to unity not much change will hopefully be needed

Below you can see one of my older models the canal gates where some of the texture has unfortunately been damaged somehow but I will repair this in due course


below is one of the Vistas I am planning on top of the hill at the far back there will be a fortification that I'm planning to build this will look like a simple castle protecting an old town on the coast this I want to be on the top of the hill which we encourage the player on the other side of the map to go towards this fortification as it will dominate the skyline and this I hope will navigate the player from one side and To the other as other games companies do in order to subliminally make a player move through the environment in the right direction this is simply little experiment I wish to see


below is the same view as above just from Birds Eye view this to show the scale of the environment I've still not added some of the dockland at the far bottom of the picture that this will be added soon


as I mentioned above about making a fortification here I have added in a simple grey box to show the scale and Vista I planned as you can see fortification dominates the skyline and I hope will intrigue players to move in that direction across the bridge up my ramp this is me looking at making unique and interesting parts of my environment in order to lead the player in the right direction

below is a close-upof the ramp which I hope players would be interested enough to run up and head in the general direction

below is all of these assets plus a few more added into unity and with some water added in to really make you feel that this is truly on the sea the water is not exactly an ocean colour but I will use another water texture which is much darker and sort of the dark blue green instead of completely clear from this I believe my environment is coming along a lot and is a lot better looking than my previous environment which was a very boxy and enclosed and did not feel organic


Sunday, 23 March 2014

Steampunk: Pub (Update)



Below I decided to read texture the pub and adding more detail in order to fritter sit into the new environment seamlessly and also using real-life lighting can see that the pub is looking very realistic

one of the main problems I've had with the pub is that some of the art style and the architecture in my opinion possibly could look to modern the period I am a aiming for as the pub almost looks of a 60s nature when I'm looking at a style almost 100 years older but I'm hoping from adding more detail and possibly changing the textures I can change the feel and look of the pub







Here I really wanted to make the windows look old by adding the sort of end bottle shape of the glass this I believe has made the windows seem very realistic and feel old





As I started making everything modular in order to duplicate it to save memory immunity as you can see above the  windows and the different sides of the walls have been separated and these will be duplicated in order to save memory



Steampunk Assets: Scaffolding & Crane



 you have as I discussed in my previous post about Rome 2 using the simple word assets I made by Soil created these in unity the scaffolding crying all made up of only three bits of wood and as these are instanced I'm saving a huge amount of memory as all these bits individual and small when I had occlusion culling by means these will not be seen by the player which will save even more memory







Below you can see the scaffolding that I made scaffolding one which will hold pipes and crates barrels