Below is the picture that I drew using the inspiration from
the images above as you can see I've added in my flying conveyor belt and also
there will be a warehouse hanging off the side of the ramp which will be a
storehouse and have a crane on it which I have previously made and possibly
having holes in the side of the ramp fraud at water to escape this I hope will
make the environment really interesting and really make it look like a working
port
Wednesday, 19 February 2014
Steampunk: Ramp
Steampunk: New Lay Out
As I said in one of my previous posts about Marie doing the
environment layout I looked at some basic designs as you can see below I have
drawn onto pages altogether there are three designs the last one is a more detailed design of the second image
on the other page this is the environment layout I believe I'm going to go for
to help make my environment look more interesting and more realistic and more
organic
Tuesday, 18 February 2014
Steampunk Research: Amsterdam
On holiday to Amsterdam while walking around the unique city
full of canals and old buildings which I thought would be great inspiration for
my environment I gradually took pictures as I walked around the city and when I
visited the Heineken Museum I took pictures of the barrels crates and eventually
this the brewery with all the copper and brass and metal pipework which was
ideal as inspiration for my environment or so there were pictures of other
buildings with towers on the side which I would like to duplicate in my
environment and really add uniqueness and one-off buildings to the environment
to really make the environment aesthetically pleasing
Saturday, 25 January 2014
News: Only Doing Steampunk
You might have noticed from my lack of posts for the other
two environments I have become too invested in the steam punk environment and
I'm enjoying it too much in order to leave it I've decided to stop work on the
other two environments and concentrate fully on the steam punk environment I
believe this is a good idea due to the fact that I can now concentrate my full
attention on the environment and adding so much more detail to it than I could
with having to make another two environments I am also thinking about possibly
making a new layout for my environment as the one I currently have does not
feel organic or natural I think making this choice was a good idea as trying to
make the other two environments in the amount of time I have left would be
counter-productive
Tuesday, 14 January 2014
Steampunk Unity Scene Update
Below are some snapshots from the unity file so far I thought I would just show the file as it is showing all the assets that were placed in the environment
The first picture below is showing from an area which will eventually become a pub what you can see other two bridges the canal gates the archways and the warehouse also the railway bridge and the part of the skyline.
The picture below was looking through the brick arch looking at the loading area including the hovering conveyor belt and one of the canal steam barges.
The picture below is a view from the docking bay looking at the back of the two steam trucks.
Here is looking at the two warehouses down the canal to the waterway looking at the barrels and the airborne steam zeppelin.
Here is another view looking at the steam zeppelin and one of the steam pumps.
Below this is another picture looking at the waterway with esteem wheel and again more steam pumps.
Here is one more picture looking up at the sky with the skyline and the clock to the right.
Steampuck Assets: Pipes 2
Another variation of the pipes using what I learned from the
previous pipes I made I decided to make some improvements and I actually
decided to look at pipes on Google and using from the previous lessons I've
learned from the other pipes and the Google images I started to make these new
joints you can see below and also here I looked to adding in rust to help the
models like the real as you can see these pipes look a lot more realistic and a
lot better than the ones I had previously made
Criticism: I am happy with the pipes and adding in the rust
has helped make these pipes look realistic I'm going to add slightly more
detail to these pipes and hopefully from this the pipes will look very
realistic and really help the immersion of the environment
Steampuck Assets: Pipes
There are going to be steam engines so I believed that
obviously they would need to be pipes covering the environment I decided to
make some basic joints one straight one curved cycad duplicate these throughout
the environment and save memory as you can see below this was my first two
assets I made for the pipes
After making these pipes I decided that they were too boxy
and decided to adding more detail which you can see below
Using the joints I combine them in order to make a simple pipeline using the two different joints in
different positions in order to make the pipework look like it was carrying on
Below ice textured the previous joints and made four more in
order to give the pipe line more variety I decided to go for brass that these
but I still need to add grime and dirt and dense to the pipes as they look to
clean and almost look too unreal to actually be pipes
Criticism: I am happy with the basic pipes but as I said
above dirt and grime and scratches do need to be added to these pipes and a good
spectrum that in order to really bring out the detail and really make bees look
like pipes
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