Friday, 4 April 2014

Steampunk Assets: Docklands



Using these small three wood assets I decided to add some life to the Docklands by building warfs stairs scaffolding and new docks which was set in the gaps of the main cobblestone warfs








Is one of the gaps which I filled and then added in I wood boat from unity asset store in order to help show what I was going for



Wednesday, 2 April 2014

Steampunk Assets: Wood Assets



Are the simple three wood assets that I created a short time ago these will make up the base of all my wood structures in unity as I will be using these duplicating them I will save memory this I believe to be a wise choice and I'm very happy with the texture and the barman as to me when you look at it you think wood.





This is one of the newest additions to the wood asset group by curved this bit of wood to add some life and style to the Tudor house



Tuesday, 1 April 2014

Steampunk: Bioshock Infinite Research



While I was playing by the shock infinite I came across a pump room is in here was a prime source of visual help from my environment looking at these pipes and how they had used textures by simply dividing them and texturing slightly different direction in order to make them look like a different textures even though the word is moving a slightly different direction as you can see in the picture below also the way the pipes have been done on dark dingy but they are still shiny because they are made of metal or so it was gratifying to see that the way that the barrels had been made that they had done would shiny but not the metal because that would have been varnished yet the metal was not shiny because it had rusted I believe I should perhaps adapt to this to my environment








Steampunk: Main Maya File (Update 2)

below is the ramp which I spoke about in my previous post here I have been playing around with different colours to almost make the houses look like they were built  at different times as in the residents became richer and decided to knock down the older house and build a new one in a new style with more expensive colours and brick but I'm possibly thinking of changing this back to one colour as having all these different colours does look a little bit confusing


below is showing a bit of detail I added on top of the roofs this is just adding small detail which I hope will bring out the environments style


as I mentioned above about adding in small amounts of detail here I have added in guttering this is just again adding more detail to bring life to the environment


Sunday, 30 March 2014

Steampunk: Main Maya File (Update 2)

Below are some of thescreenshots I have taken of my more updated main maya file as you can see I have been adding in older models and making sure the scale will fit with all the other models that I'm adding and so when I export to unity not much change will hopefully be needed

Below you can see one of my older models the canal gates where some of the texture has unfortunately been damaged somehow but I will repair this in due course


below is one of the Vistas I am planning on top of the hill at the far back there will be a fortification that I'm planning to build this will look like a simple castle protecting an old town on the coast this I want to be on the top of the hill which we encourage the player on the other side of the map to go towards this fortification as it will dominate the skyline and this I hope will navigate the player from one side and To the other as other games companies do in order to subliminally make a player move through the environment in the right direction this is simply little experiment I wish to see


below is the same view as above just from Birds Eye view this to show the scale of the environment I've still not added some of the dockland at the far bottom of the picture that this will be added soon


as I mentioned above about making a fortification here I have added in a simple grey box to show the scale and Vista I planned as you can see fortification dominates the skyline and I hope will intrigue players to move in that direction across the bridge up my ramp this is me looking at making unique and interesting parts of my environment in order to lead the player in the right direction

below is a close-upof the ramp which I hope players would be interested enough to run up and head in the general direction

below is all of these assets plus a few more added into unity and with some water added in to really make you feel that this is truly on the sea the water is not exactly an ocean colour but I will use another water texture which is much darker and sort of the dark blue green instead of completely clear from this I believe my environment is coming along a lot and is a lot better looking than my previous environment which was a very boxy and enclosed and did not feel organic