Sunday, 23 March 2014

Steampunk: Pub (Update)



Below I decided to read texture the pub and adding more detail in order to fritter sit into the new environment seamlessly and also using real-life lighting can see that the pub is looking very realistic

one of the main problems I've had with the pub is that some of the art style and the architecture in my opinion possibly could look to modern the period I am a aiming for as the pub almost looks of a 60s nature when I'm looking at a style almost 100 years older but I'm hoping from adding more detail and possibly changing the textures I can change the feel and look of the pub







Here I really wanted to make the windows look old by adding the sort of end bottle shape of the glass this I believe has made the windows seem very realistic and feel old





As I started making everything modular in order to duplicate it to save memory immunity as you can see above the  windows and the different sides of the walls have been separated and these will be duplicated in order to save memory



Steampunk Assets: Scaffolding & Crane



 you have as I discussed in my previous post about Rome 2 using the simple word assets I made by Soil created these in unity the scaffolding crying all made up of only three bits of wood and as these are instanced I'm saving a huge amount of memory as all these bits individual and small when I had occlusion culling by means these will not be seen by the player which will save even more memory







Below you can see the scaffolding that I made scaffolding one which will hold pipes and crates barrels