Thursday, 5 December 2013

Steampunk Assets: Barrel 3

Here as I explained in my previous post about making the variation is of the barrel below I decided to make a small barrel this as you can see below do not look very good due to the fact the metal bolts around look too big for the barrel itself


Below is the rendered picture of the small barrel that I created I do not think I'm going to add this into my environment due to it not looking as good as my previous barrel that I created but I thought I would still show this work that I'd done for my environment even though I am not going to use it



Steampunk Assets: Barrel 2

In this post I will be talking about one of my new asset is that I'm planning to make



After making the first Barrel and than playing Assassin Creed 3 (above) I desided to make some verarations of the first Barrel The reason for this is my environment is very large and needs filling with unique asset of an having won the barrel throughout the entire environment would look very obvious so by making say five variations of the barrel and the duplicating that around the environment should help immerse the player and make the environment more interesting

Below is a step-by-step of me making the barrel in Maya







Below is the texture that I found off Google I added this texture to my model





As you can see above I added the texture to the model and then rendered it out showing off the specular map I added to the texture to show the shining of the metal and the non-shiny surface of the wood

Wednesday, 4 December 2013

Steampunk Research: Fable 3 Bowerstone Industrial

while recently replaying the game fable 3 I was running around Bowerstone Industrial which I had forgotten about as a good source of research for my steam punk environment below are some of the images from this area of the game which I think is very similar to what I wish to achieve with my environment.


Sunday, 1 December 2013

Steampunk Assets: Barrel


another asset which I wanted to dot the canal were barrels below are some research images that I will use in order to help me build a realistic looking barrel.

I started off with a simplecylinder


and while still in the making phase of the cylinder I added in five segments down the sphere


using the animation tool Nonlinear > Flair I was able to extrude out in this move barrel like shape using image below and then I added another segment on the top which I will then extrude down in order to make the barrel seen more 3-D
here is the barrel with the extruded on the top and bottom
here is another view from side of the barrel

below is the texture that I will use on the barrel

below is the 3-D model that I built above textured with the texture I just talked about above
here's the barrel in my lighting with added in spec clarity making the metal part of the barrel shine more than the word as it would do in real life if the light was shining directly at the barrel also I added in a Bump map in order to add texture which can be seen more clearly at the right hand side of the bowel as it disappears into the dark side of the picture

below I decided to extrude the metal rings around the barrel in order to make it look more realistic as I believe the bump map was not providing enough of an extrusion size you can see below I added in these extrusions and then below I showed it again in the light as you can see I believe this makes the barrel look much more realistic as in the previous version of the picture above it looks a very smooth while the one below looks very realistic.


I Was having a look at some tutoral on youtube and I found this one below i found using the flea tool as i did above was alot better then the tecnek he uesd just extruding it up as i think my barrel ended up looking better then his. 


Steampunk Assets: Crate

around the canal environment one of the main assets which I wanted to dot the environment was a crate below are the steps I took in order to get the finished product the first thing I did was start with a simple box which was equal on all sides 


after I made the box I then made an indentation as you can see below

in order to get the exact same width from the edge of the plane to the indentation and the depth I deleted the rest of the box which I will then copy and paste to reform the box and also to texture the plain ones and copy and paste it five times instead of doing the exact same thing on five separate planes.


here is the texture that I will use to decorate the box

here is the final textured  plain

here is me beginning to copy and paste it to re-form the box


here is the finished product in my using the lighting in order to show off what the box will look like in the environment I'm very pleased with this crate as I believe it looks very realistic and the texture helps this very well

in order to make some variations I added some cross beams to the box but to be to be critical I do prefer the first box above to this variation I made and I will probably stick with the box above.