Wednesday, 26 February 2014

Steampunk: Rome 2 Research



While playing the strategy game Rome total War 2 in one of the maps where there are docks I found a healthy supply of assets including carriages cranes scaffolding these I think I would like duplicate in my own style in my environment I am looking at the styles of much older cultures in order to possibly take the old architecture and equipment they used but modernise them in order to give the idea that yes it's made of metal but is using ancient technology that's why using the Roman crane but possibly remake it in metal would be interesting to see as it is not something you would expect to be made out of metal and using a very outdated crane instead of the more modern cranes we see today.


Also I will be looking at some of the buildings in Rome 2 and possibly duplicating them as well






Steampunk: Main Maya File






Above is the master file so far with some of my models I previously made now scaled down all to fit together and this is also helping you visualise my environment before I put together in unit



I decided and mentioned in a previous post about a master file in Maya as I discussed in my previous post by doing this I will make sure all the textures are the same name and will match which will save memory immunity or so this will help me with scale making sure that other files I have made separately and then import into unity to the same scale as the rest of the model and by doing this in the mire file I can design my layout make sure everything fits before I import it into unity






Above is a close-up of my steam bridge which will be one of the centrepieces of my environment






Below I added in my canal barges in order to make sure the canals were wide enough to fit two abreast as if it were a real canal being else have one barge going one way and vice versa





Here is a more recent update of the master file with a few more bits added







Below is a birds eye view of the master file so far







Below I added in the warehouse I'd previously made and scaled it to the right size so fit in the environment






Below is the master file updated and rendered with realistic lighting and as you can see this is really brought to life the environment





One of the main problems with my environment is that there is not enough Mark and grime and making the environment look rundown and used so below I started to play around with decals in order to make it look it was used and lived in and worked in


Below are gradual updates and new images I have added showing more of the models that I'd previously made gradually being added to the master file
 












Of the master file sharing my new edition of the castle and the Hill in order to make the environment look like it carries on further than the player will be able to move also adding in the water helps make you feel that this is truly a port