Above is the master file so far with some of my models I
previously made now scaled down all to fit together and this is also helping
you visualise my environment before I put together in unit
I decided and mentioned in a previous post about a master
file in Maya as I discussed in my previous post by doing this I will make sure
all the textures are the same name and will match which will save memory
immunity or so this will help me with scale making sure that other files I have
made separately and then import into unity to the same scale as the rest of the
model and by doing this in the mire file I can design my layout make sure
everything fits before I import it into unity
Above is a close-up of my steam bridge which will be one of
the centrepieces of my environment
Below I added in my canal barges in order to make sure the
canals were wide enough to fit two abreast as if it were a real canal being
else have one barge going one way and vice versa
Here is a more recent update of the master file with a few
more bits added
Below is a birds eye view of the master file so far
Below I added in the warehouse I'd previously made and
scaled it to the right size so fit in the environment
Below is the master file updated and rendered with realistic
lighting and as you can see this is really brought to life the environment
One of the main problems with my environment is that there
is not enough Mark and grime and making the environment look rundown and used
so below I started to play around with decals in order to make it look it was
used and lived in and worked in
Below are gradual updates and new images I have added
showing more of the models that I'd previously made gradually being added to
the master file
Of the master file sharing my new edition of the castle and
the Hill in order to make the environment look like it carries on further than
the player will be able to move also adding in the water helps make you feel
that this is truly a port