In this post I will be talking about one of my new asset is
that I'm planning to make
After making the first Barrel and than playing Assassin Creed 3 (above) I desided to make some verarations of the first Barrel The reason for this is my environment is very large and
needs filling with unique asset of an having won the barrel throughout the
entire environment would look very obvious so by making say five variations of
the barrel and the duplicating that around the environment should help immerse
the player and make the environment more interesting
Below is a step-by-step of me making the barrel in Maya
Below is the texture that I found off Google I added this
texture to my model
As you can see above I added the texture to the model and
then rendered it out showing off the specular map I added to the texture to
show the shining of the metal and the non-shiny surface of the wood
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