Wednesday, 18 December 2013

Steampunk: Flying Conveyor Belt

Below I started to make the conveyor belts this conveyor belt will be flying using propeller engines to keep it in the air this will be moving coal from one side of the environment to the other I thought I would do this to really enforce the steampunk style that I'm going for in the environment for this version I added in simple boxes which are the steam propeller engines with the propellers on the bottom keeping the conveyor belt in the air





Once the basic conveyor belt was made I decided to add more detail into the engines as you can see below this is the idea I came up with as you can see these will be added onto the side of conveyor belt and I believe make the conveyor belt look much more steam punk and realistic I hope to cover these engines with wood and brass



Criticism: again about the dirt and grime being added to this model but apart from that the model has turned out very well I will be adding texture on the top which will contain a moving texture of coal in order to make it look like a conveyor belt is gradually moving coal to the fire on the other side of the canal

Steampunk: Steam Truck


A couple of posts ago I made a mood board of various steam trucks and engines and I designed my own steam truck and drew a picture of it I decided to make this into a 3-D model

From this I decided to make the gas lights that will be on the side of the truck I will also be making the final as well



I decided to make the back of the truck which will hold the goods as well as the support which will keep the goods inside the back of the truck



I made the cabin where the driver would sit and the wheels and using the assets I created above I combined to make the steam truck you see below



Steam punky enough so using some previous models I had made I added them onto the truck to see if this made it look more steampunk


I decided to start texturing the truck in a red style this is as far as I got so far as you can see below adding in the style of the yellow lines which I got inspiration from the mood board I'd made in previous posts


Criticism: I am happy with the way the truck is going the only thing I really need to do is add more detail and dirt to the model in order to give a real realistic feel and also possibly dying down the red as it is almost to red to be realistic.

Steampunk: Stone Wharf

From my knowledge of doc lands and the side's other docks there is always a protruding stone or iron stake in order for the ship or barge to be to tie itself down on the side of the wharf I will have 2 protruding out at the top of the wharf and another ring hanging on the side as you can see below I have made these in Maya



I added these to a simple shape as you can see below and handed except pipe which will spew out sewage into that now from the surrounding industrial area


After adding a simple cobble texture to the shape you can see the basic idea and look of the Waterside I am going for


After looking at the model I had made above the came to the conclusion it did not look or feel right I decided to make it simpler as you can see below I made two other variations of this new straight symbolised version 1 for corner going out and one for going in so this could wrap around all the canal edges in my environment




From what I was saying above about wrapping these variations around the canal as you can see below this works fine and it is actually look I was going for





Criticism: I am quite happy with the of the waterside I would still like to add some more detail perhaps I will look at making a new version of the wharf but from now this meets my demands for the environment and now

Steampunk: Canal Barge

Below are some research images into canal barges which I will use in order to gain inspiration and an idea of what a canal barge should look like and then use these images in order to make my own canal barge which will have a unique steampunk feel to it

















After looking at the canal barge pictures above and I started to make the hull of the barge as you can see below 


Below I started to make the chimney and the off the barge there will be two of them I decided to make this barge unique by giving it a paddles instead of screw propeller


Below are two images of the finished barge there is still texturing needed but here is a three-pointer you and the front on view



Criticism:  The texture does not match up at the front of the barge and I have not finished a texturing of the paddles also need to add more detail in the storage area instead of just lines.

Saturday, 14 December 2013

Steampunk Assets: Lift

After watching Laputa Castle in the sky I saw the use of acrylic apparatus that was lowering stuff into a mine after seeing this I wished to duplicate this into my steam punk environment as you can see below I drew a basic side on view of this apparatus that was lowering stuff into the mines


Below are the few basic assets that I made all of these I will duplicate and put together in order to make the crane that I showed in the picture above


Below is the finished product of me combining all the shapes and objects above into the object I wished to create as you can see below there is a three-point view aside on view and rendered view




Criticism: this is one of the models I'm very happy with my belief in looks realistic looks like it could work the only downside is I still haven't looked into adding in rust and spectrum in order to make it look like it's been working for a long time and is rusted and covered in mud and soot

Steampunk Assets: Sack (Unity)

Here I added the sacks into the steam punk environment immunity as you can see from first glance I don't think anyone would think their sacks and as I said in the previous post I think I will remake these or attempt a re-texture using my box as I discussed in the previous post


Friday, 13 December 2013

Steampunk Assets: Sack

below are some research images of the sacks which I would like to be dotted around my environment which would be full of certain goods that would be in the port or industrial area the picture below is the way I would like them to be stacked and how they would look and the top image I would like this kind of texture to be on on the final sack.


below I started with the basic box which I then modelled into a sack shape trying to use as few polys as possible


here is the same model above just from another angle

below is the textured sack using the appropriate texture with a logo that I made place on top I'm not very happy with the way the sack looks I'm possibly going to add more polys in order to get greater detail but at the moment I'm going to leave this for now and come back to it later


Criticism: above is the render their image of the sack I created to be honest the floors with this sack quite obvious it's too boxy still even though soft and edges is applied I believe I need to use more bump mapping possibly putting this into my box and roaring on creases in order to make it look like a sack instead of it being a flat texture on it this needs a bit more work and I will come back to it in the future or possibly remake it

Steampunk Assets: Water Tank


















As you can see above I collected some research images of water tanks especially the water tanks on top of the high-rise buildings in New York City I also looked at water tanks that would have supplied old steam engines along the tracks 

From these research images I compiled an image of what I'd like my steam punk water tank to look like this would obviously be a mixture of wood I then and brass in order to give the iconic steam punk look below I started with the bottom and top which will be the same as this will be a drama like shape with curved bottom and top this is what you can see below



After I finished the top and bottom which are the same thing I added in some basic shapes in order to make the supports that'll hold the water tank off the ground 


After finishing the supports I added in a simple cylinder and textured it with a dirty wood texture with mould on it this is because I wanted to give the feel of the waters gradually leaked through the word and the wood has become saturated as you can see below this is the finished product


Criticism: looking at the water tank it doesn't look very dirty or damaged with the look I am going for all so I think I have not added enough ports in order for pipes to enter and adding more detail also I'm still debating on whether changing the brass colour for most of the metal as brass would not be used to hold up a body of water this large I'm debating whether having the bottom and Ryan colour and the brass at the top because brass would not really be a support that body of water

Thursday, 12 December 2013

Steampunk Assets: Barrals & Crate (Unity)

Below are some screenshots of the barrels and crates that are in my unity environment as it is this is merely just to show that the barrels and crates are now in the environment in unity



As you can see from the barrels suspect charities working well with the light there is no spectator on the barrels as there is no metal I know from the picture you can see the ground floor does not look very realistic this is just so I can run around the environment but in the future the pavement will become properly normal mapped and sized and in the first picture you can see the two planes overlapping which is causing slight flickering but this will be sorted in later instalments of my unity project