While I was playing by the shock infinite I came across a
pump room is in here was a prime source of visual help from my environment
looking at these pipes and how they had used textures by simply dividing them
and texturing slightly different direction in order to make them look like a
different textures even though the word is moving a slightly different
direction as you can see in the picture below also the way the pipes have been
done on dark dingy but they are still shiny because they are made of metal or
so it was gratifying to see that the way that the barrels had been made that
they had done would shiny but not the metal because that would have been
varnished yet the metal was not shiny because it had rusted I believe I should
perhaps adapt to this to my environment
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