In order to bring the world to life lighting it is clearly
for my environment and we should be dark dingy and smoggy places so there will
be a lot of gas lights lighting up the environment in order the play to see the
detail and making light mapping will save memory as real-time lights will use a
huge amount of memory so light mapping is key
Below are two variations of the light maps that were
generated from my light map baiting of the environment
Above are two images of my environment with a fully baked
light mapping as you can see the ambient occlusion the world has truly come to
life and the lighting looks very realistic as this was only a small render and
took about half an hour only using a resolution and pixels of three for my
final render I will this up to 50 this will take probably hours but will
hopefully show the benefits of having a high raise lightmap
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